Этот мод направлен на то, чтобы сделать набор вашего экипажа более стоящим делом, значительно увеличивая силу и полезность членов вашего экипажа.
Делая каждый класс уникальным и полезным по-своему, выбор правильного человека для выполнения миссии может изменить ситуацию.
Кроме того, ваш портной теперь рассмотрит ваши головные детали для униформы вашего экипажа!
Баффы, нерфы, хитрецы-у нас есть все!
Особенности:
- Изготовленная на заказ униформа включает головные детали
- Униформа по умолчанию теперь имеет кепку
- Члены экипажа имеют различное вооружение (в зависимости от класса)
- Члены экипажа сильнее, наносят больше урона, имеют более высокое здоровье, регенерацию и имеют различные таймеры неуязвимости после попадания в зависимости от класса экипажа
- Увеличено число активных последователей экипажа до 3 (было 2)
- Члены экипажа могут применять полевые баффы для более отдаленных
SoldierSoldiers are versatile, capable of dealing good amounts of damage in any situation. Always a safe choice to bring along.
Equipped with assault rifles and broadswords
OutlawOutlaws are nimble and reckless, favoring quick engagements over prolonged fights. They can often slip through right into enemy lines, but they can't withstand too many hits.
Equipped with sniper rifles and daggers
EngineerThe Engineer's main role is working on the ship, but on the field they're in charge of the big guns! However, rockets may have a hard time hitting small, fast targets and having no melee weapons of their own, Engineers are better suited for taking down big, slow targets.
Equipped with rocket launchers, avoids getting too close to enemies if possible
ChemistChemists trade personal firepower for applying powerful buffs to the leader
Equipped with pistols and autopistols, avoids getting too close to enemies if possible
Increased rage/speed/jump field buff durations to 180s (was 30)
Increased glow field buff duration to 540s (was 90)
MedicWhether it's during a tough fight or a long expedition, medics will do their best to stop you from bleeding all over the place. A perfect addition for every mission.
If your health is under 50% (and the cooldown is over), simply stand next to a medic to get healed.
Equipped with pistols and autopistols, avoids getting too close to enemies if possible
Increased field healing amount tenfold!
Health threshold activation increased to 50% (was 20%)
MechanicMechanics spend most of their time working on the ship, but on the field they are extremely sturdy, boasting by far the most health and regeneration of every other class.
Their shotguns are handy at dealing with multiple enemies, or hard to hit targets.
Equipped with a shotgun and wrench.
Janitor
QuartermasterThe Quartermaster is the backbone of every crew. He's in charge of supplies and acts as your personal merchant, selling consumables and general supplies, some of which would be otherwise difficult to find.
Buying items is 5% cheaper than outpost merchants and selling items yields 5% more pixels.
Метки:
Игровой процесс; геймплей, Расы; НПС; персонажи